WineHQ

Wine Announcement

The Wine development release 7.9 is now available.

What's new in this release:
  - Preliminary work towards PE conversion of macOS driver.
  - A number of fixes for test failures on Windows.
  - Various bug fixes.

The source is available from the following locations:

  https://dl.winehq.org/wine/source/7.x/wine-7.9.tar.xz
  http://mirrors.ibiblio.org/wine/source/7.x/wine-7.9.tar.xz

Binary packages for various distributions will be available from:

  https://www.winehq.org/download

You will find documentation on https://www.winehq.org/documentation

You can also get the current source directly from the git
repository. Check https://www.winehq.org/git for details.

Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.

----------------------------------------------------------------

Bugs fixed in 7.9 (total 35):

  14841  ntdll:file tests are flaky
  19183  "make test" still fails on d3d9/tests/visual.c
  28220  kernel32/process.ok: test fails when redirected
  28508  user32:monitor tests fail occasionally
  34782  crypt32/chain tests crash with gcc-4.8.1 (win64)
  39346  Lego Rock Raiders crashes on startup (d3drm_device_init doesn't handle device version 3 case)
  45959  Editpad Lite 7 GUI not rendered correctly
  45960  Editpad Lite 7 displays empty boxes instead of text in some menus
  49285  PNotesPortable crashes inside WritePrivateProfileStructW
  50462  Ulead Photo Explorer 8.5 crashes on startup (needs {4a2286e0-7bef-11ce-9bd9-0000e202599c} CLSID_CMpegAudioCodec)
  51104  mf:mf crashes on Windows + AMD/NVidia
  51283  d3d8:device breaks evr:evr on w7u-2qxl
  51297  d3d8:visual & d3d9:visual, test_sample_mask() fails on Nvidia (cw-gtx560)
  51298  d3d8:visual: lighting_test() fails on Windows 10 >= 2004
  51376  Wine causes PC to lock or crash wine when loading more than 1 VST addon into WaveLab 6
  51612  Stellaris launcher (Paradox) does not launch
  51680  nsi:nsi test_ip_neighbour() fails on unreachable link local entry
  51783  The ieframe:webbrowser output is too big in Wine
  51827  d3dx10_34:d3dx10 crashes on all versions of Windows
  52686  DateAdd not implemented
  52751  `winetricks nocrashdialog` no longer works properly with Wine 7.5(but works with 7.4)
  52761  mscoree:mscoree test fails without a display or console
  52821  Cxbx Reloaded needs unimplemented function msvcp140_atomic_wait.dll.__std_atomic_wait_direct
  52848  Mavis Beacon Teaches Typing 15: Typed characters not spaced correctly
  52874  win32u change prevents chromium from starting
  52892  The 64-bit ntdll:thread fails on w7pro64 and w864
  52908  mf:mf - The 64-bit test_wma_decoder() fails on 64-bit Debian 11 + Intel
  52914  mf:mf - The 64-bit test_h264_decoder() fails on 64-bit Debian 11 + Intel GPU
  52937  msvcr110:msvcr110 fails on Windows with the UTF-8 codepage
  52961  crypt32:str - test_CertGetNameString() fails on Windows 7
  52969  mshtml:script fails on up-to-date Windows 8.1 machines
  52970  kernelbase:process breaks lz32:lzexpand_main on Windows 1809+
  52975  VTFEdit fails to start: err:module:LdrInitializeThunk "MSVCP80.dll" failed to initialize, aborting
  53004  63ce060 causes a white border line in winecfg
  53015  winscp bookmark adding error

----------------------------------------------------------------

Changes since 7.8:

Alexandre Julliard (2):
      kernelbase: Move get_language_sort() to avoid forward declarations.
      kernelbase: Cache the sortid for each locale.

Alistair Leslie-Hughes (7):
      d3drm: Support IDirect3D3 when creating device.
      include: Add TF_TMF/TMAW defines.
      dwmapi: Clear DWM_TIMING_INFO structure before returning.
      d3drm: IDirect3DRMMeshBuilder2 Get/SetQuality.
      d3drm: IDirect3DRMTexture3 Get/SetDecalOrigin.
      d3drm: IDirect3DRMTexture3 Get/SetColors.
      d3drm: IDirect3DRMTexture3 Get/SetShades.

Andrew Eikum (5):
      mfplat: Allow NULL length pointer in IMFAttributes::GetAllocatedString.
      mfplat: Consolidate stream and file IMFByteStream vtables.
      mfplat: Simplify IMFByteStream async Read/Write methods.
      mfplat: Consolidate stream and file IMFByteStream Read/Write callback vtables.
      mfplat/tests: Add tests for IMFByteStream position.

Anton Baskanov (5):
      include: Add IMpegAudioDecoder definition.
      winegstreamer: Add IMpegAudioDecoder stub to MPEG audio decoder.
      winegstreamer: Register MPEG audio decoder.
      quartz/tests: Add tests for MPEG audio decoder sample timestamps.
      winegstreamer: Set sample timestamps in MPEG audio decoder.

Bernhard Kölbl (11):
      windows.media.speech: Add a missing trace to async_operation_create.
      windows.media.speech/tests: Make the IAsyncInfo_Close block test more consistent.
      windows.media.speech/tests: Remove some unreliable ref checks.
      windows.media.speech/tests: Add a test for IAsyncOperation_get_Completed.
      windows.media.speech: Rename async_operation to async_inspectable.
      windows.media.speech/tests: Remove a inconsistent ref check.
      windows.media.speech: Rename impl_from_IAsyncInfo to async_inspectable_impl_from_IAsyncInfo.
      windows.media.speech/tests: Retype AsyncOperationCompletedHandler to IInspectable.
      windows.media.speech/tests: Add await helper for IAsyncOperation.
      windows.media.speech/tests: Make use of a helper function for IAsyncInfo checking.
      windows.media.speech/tests: Add some recognition tests.

Brendan Shanks (10):
      ntdll/tests: Fix thread test failure on Windows.
      include: Add WINE_ALLOC_SIZE attribute to CoTaskMemRealloc().
      include: Add WINE_ALLOC_SIZE attribute to RtlReAllocateHeap().
      include: Add WINE_ALLOC_SIZE attribute to ExAllocatePool functions.
      include: Add WINE_ALLOC_SIZE attribute to MmAllocate functions.
      include: Add __WINE_MALLOC attribute and use it for allocation functions.
      include: Add __WINE_DEALLOC attribute and use it for allocation functions.
      crypt32/tests: Fix mismatched deallocation function.
      ntdll: Use 32-bit stack in alloc_fs_sel().
      ntdll: Avoid truncating pointer to 32-bits in get_cpu_area().

Charles Davis (6):
      configure: Check for struct icmpstat.
      nsiproxy.sys: Implement IPv6 icmpstats get_all_parameters on Mac OS and BSD.
      nsiproxy.sys: Implement IPv6 ipstats get_all_parameters on Mac OS and BSD.
      d3d11/tests: Test logic op.
      d3d11: Implement ID3D11Device1::CreateBlendState1().
      ntdll: Implement idle time query for Mac OS.

Connor McAdams (2):
      oleacc/tests: Add tests for retrieving an IAccessible contained within a Dynamic Annotation wrapper.
      oleacc: Add support for retrieving an HWND from accNavigate to WindowFromAccessibleObject.

Dmitry Timoshkov (2):
      d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
      d2d1/tests: Add some tests for ID2D1DeviceContext::CreateImageBrush().

Drew Ronneberg (1):
      ole32: Remove obsolete -D_OLE32_ from Makefile.in.

Eric Pouech (12):
      winepulse.drv: Use correct integral type.
      winepulse.drv: Enable compilation with long types.
      winecoreaudio: Enable compilation with long types.
      capi2032: Enable compilation with long types.
      winspool: Enable compilation with long types.
      winevulkan: Enable compilation with long types.
      winedbg: Introduce struct data_model to describe the various models for base types.
      winedbg: Add 'set' command to change data model.
      dbghelp: Let symt_basic be trans-module and nameless.
      dbghelp: Fix conversion of dwarf's basic types into dbghelp's basic types.
      dbghelp: Set correct basic types definition.
      include: Use Mingw64's __uuidof when present.

Fabian Maurer (1):
      kernel32: Prevent null pointer dereference in WritePrivateProfileStructW.

François Gouget (4):
      shell32: Shelllink: Make the create_lnk() failure messages unique.
      comctl32/tests: Use winetest_push_context() in tooltip:test_customdraw().
      mstask/tests: Ignore the compare_trigger_state() return value.
      mstask/tests: Fix the compare_trigger_state() failure lines.

Gabriel Ivăncescu (8):
      mshtml/tests: Fix Number toLocaleString test on updated Win 8.1.
      jscript: Handle detached scope objects 'this' in all calls.
      jscript: Pass undefined 'this' instead of null in ES5 mode.
      mshtml: Expose IHTMLDOMImplementation2 members in IE9+ modes.
      mshtml: Implement HTMLDOMAttribute2's name property.
      mshtml: Implement window.cancelAnimationFrame.
      mshtml/tests: Add test for clearing timers with id zero.
      mshtml: Convert varAsync to bool if needed.

Georg Lehmann (3):
      winevulkan: Prevent infinite recursion in make_vulkan.
      winevulkan: Update to VK spec version 1.3.213.
      winevulkan: Update to VK spec version 1.3.214.

Gijs Vermeulen (1):
      shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests.

Hans Leidekker (1):
      msi/tests: Fix an intermittent test failure.

Henri Verbeet (2):
      maintainers: Update the Direct3D section.
      maintainers: Update the Direct2D section.

Huw D. M. Davies (1):
      winecoreaudio: Remove DWORDs from the midi syscall interface.

Jacek Caban (35):
      win32u: Move default WM_GETICON implementation from user32.
      win32u: Move default WM_PAINT implementation from user32.
      win32u: Move more default window commands from user32.
      win32u: Move default WM_ERASEBKGND implementation from user32.
      win32u: Move default WM_WINDOWPOSCHANGING implementation from user32.
      win32u: Handle sys color brushes in fill_rect.
      user32: Remove no longer used WINPOS_WindowFromPoint.
      winemac: Directly use ntdll in setup_options.
      winemac: Directly use ntdll for querying display settings.
      winemac: Directly use ntdll to write display settings.
      winemac: Directly use ntdll for display device mutex.
      winemac: Directly use ntdll in get_display_device_reg_key.
      winemac: Directly use ntdll for registry access in init_original_display_mode.
      winemac: Directly use ntdll for registry access in write_display_settings.
      winemac: Directly use ntdll for registry access in create_original_display_mode_descriptor.
      winemac: Directly use ntdll for registry access in copy_system_cursor_name.
      winemac: Use pthread for display locking.
      winemac: Use pthread for GDI device locking.
      winemac: Use pthread for keyboard list locking.
      winemac: Use pthread for cursor cache locking.
      winemac: Use pthread for synchronization in opengl.c.
      winemac: Use pthread for window data locking.
      winemac: Use pthread_once for wine_vk_init.
      win32u: Move NtUserSetWindowPlacement implementation from user32.
      win32u: Move NtUserSetInternalWindowPos implementation from user32.
      win32u: Export NtUserGetWindowPlacement.
      win32u: Move desktop window proc implementation from user32.
      win32u: Introduce DesktopWindowProc driver entry point.
      winex11: Implement DesktopWindowProc driver entry point.
      winemac: Implement DesktopWindowProc driver entry point.
      winemac: Directly use win32u for GDI functions in image.c.
      winemac: Directly use win32u for GDI functions in mouse.c.
      winemac: Directly use win32u for GDI functions in opengl.c.
      winemac: Directly use win32u for GDI functions in surface.c.
      winemac: Directly use win32u for GDI functions in window.c.

Jactry Zeng (4):
      include: Add MIL/DWM HRESULT codes.
      dbghelp: Use RtlGetVersion() for system version detection instead.
      dwmapi: Use RtlGetVersion() for system version detection instead.
      dwmapi: Partially implement DwmGetCompositionTimingInfo().

James McDonnell (2):
      include: Add ID2D1PathGeometry1 definition.
      d2d1: Add a stub for ID2D1PathGeometry1.

Jan Sikorski (2):
      wined3d: Reduce the size of staging BO's for texture uploads.
      wined3d: Don't do a full cleanup when waiting for a command buffer.

Jinoh Kang (1):
      wineusb.sys: Remove erroneous call to LeaveCriticalSection() in add_usb_device.

Julian Klemann (1):
      ws2_32: Add stub for SIO_ENABLE_CIRCULAR_QUEUEING in WSAIoctl().

Louis Lenders (1):
      msvcr80: Update manifest resource.

Martin Storsjö (3):
      ntdll: Fix a typo in a log message for arm unwind data.
      ntdll: Fix accidentally used 64 bit types in signal_arm.c.
      msvcrt: Hook up __C_specific_handler and __jump_unwind for arm.

Matteo Bruni (7):
      d3dx9/tests: Test D3DXAssembleShader() with both terminated and not terminated include data.
      d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.
      d3dx9/mesh: Make use of more proper types.
      d3dx9/mesh: Split skin header and weights parse functions.
      d3dx9/shader: Use more proper integer types.
      d3dx9/xfile: Don't unnecessarily use long integer type.
      d3dx9: Build without -DWINE_NO_LONG_TYPES.

Nikolay Sivov (26):
      mf/session: Do not request more samples when SA sample becomes available.
      mfplat/sample: Fix use-after-free of a critical section.
      evr/sample: Avoid a race condition when releasing a tracked sample.
      evr/sample: Use explicit critical section for release handling.
      kernelbase/tests: Close mapping in MapViewOfFile3 test.
      mfplat: Allow NULL size pointer in IMFAttributes::GetAllocatedBlob().
      d3drm/tests: Build without -DWINE_NO_LONG_TYPES.
      mfreadwrite/reader: Allocate output samples on read requests.
      vbscript: Implement DateSerial().
      mfreadwrite/reader: Propagate resource sharing mode to the sample allocator.
      include: Move minidump types to a separate header.
      winedump: Output minidump streams in order they appear in the file.
      winedump: Cleanup minidump output helpers.
      winedump: Add support for dumping handle data stream from minidumps.
      winedump: Add support for ThreadInfoListStream stream.
      vbscript: Implement DateAdd().
      winedump: Add support for dumping UnloadedModuleListStream.
      vbscript: Implement Weekday().
      vbscript: Handle null arguments in DateSerial().
      dwrite/opentype: Fix GPOS PairSet array offset.
      ntdll/tests: Add a bit more tests for VM functions.
      kernel32/tests: Extend VirtualAllocEx() tests.
      kernelbase/tests: Add some VirtualAlloc2() tests.
      kernelbase: Fix VirtualAlloc2() when called with NULL process handle.
      ntdll/tests: Add a basic test for MEM_RESERVE_PLACEHOLDER.
      kernelbase: Add SetThreadInformation().

Paul Gofman (18):
      crypt32/tests: Handle CERT_NAME_SEARCH_ALL_NAMES_FLAG being unsupported before Win8.
      ntdll: Fix allocation size in grow_logical_proc_ex_buf().
      ntdll: Move init_cpu_info() below create_logical_proc_info().
      ntdll: Refactor logical processor info manipulation functions.
      ntdll: Collect logical processor info at process start.
      rsaenh: Use CRT memory allocators.
      rsaenh: Handle uneven hash data updates sizes for CALG_MAC.
      rsaenh: Factor out block_encrypt() function.
      rsaenh: Store key state in hash data for _MAC hash algorithm.
      rsaenh: Factor out alloc_key() function.
      rsaenh: Allow importing bigger RC2 keys.
      rsaenh: Output FIXME when HMAC hash algorithm is not found.
      nsiproxy.sys: Update interface table only if find_entry_from_{luid|index} fails.
      nsiproxy.sys: Finish search once found in convert_luid_to_unix_name().
      nsiproxy.sys: Update interface table only if LUID is not found in convert_luid_to_unix_name().
      nsiproxy.sys: Update interface table only if LUID is not found in convert_unix_name_to_luid().
      nsi: Allocate a small buffer at once in NsiAllocateAndGetTable().
      iphlpapi: Don't request unused dynamic interface data.

Pedro Perdigão (2):
      user32/tests: Test an out-of-order RECT in RedrawWindow().
      win32u: Allow an out-of-order RECT in RedrawWindow().

Philip Allison (1):
      uiautomationcore: Fix header compatibility with C++.

Piotr Caban (5):
      msvcr110/tests: Fix setlocale test failure on systems with UTF-8 locales enabled.
      msvcrt: Reject UTF-8 locales in setlocale function.
      oleacc: Store test IAccessible data in structure.
      oleacc: Add IAccessible refcount tests.
      msvcr120: Add missing _StructuredTaskCollection destructor spec file entry.

Robert Wilhelm (1):
      vbscript: Implement CDate().

Rémi Bernon (83):
      winegstreamer: Move MFT registration list out of static scope.
      winegstreamer: Register the video processor transform.
      mf/tests: Tweak topology loader tests results based on the video processor presence.
      mf/tests: Update a broken IMFMediaSink_AddStreamSink result check.
      dinput/tests: Wait for the expected report to actually be pending.
      windows.gaming.input: AddRef on the returned async handler in get_Completed.
      windows.gaming.input: Reset spare CS pointer before deleting it.
      windows.gaming.input: Use case insensitive compare when looking for devices.
      windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
      windows.gaming.input: Implement stub ConstantForceEffect runtimeclass factory.
      ntdll: Lock heap critical section outside of HEAP_IsRealArena.
      ntdll: Split HEAP_IsRealArena to heap_validate and heap_validate_ptr.
      ntdll: Split RtlAllocateHeap to a separate heap_allocate helper.
      ntdll: Split RtlFreeHeap to a separate heap_free helper.
      ntdll: Split RtlReAllocateHeap to a separate heap_reallocate helper.
      ntdll: Split RtlSizeHeap to a separate heap_size helper.
      ntdll: Introduce new block metadata access helpers.
      ntdll: Use block size helpers in heap_size.
      ntdll: Cleanup HEAP_FindSubHeap and rename it to find_subheap.
      ntdll: Check subheap sizes for consistency before using them.
      ntdll: Rewrite RtlWalkHeap and enumerate large blocks.
      dinput/tests: Increase async bool handler wait timeout.
      windows.gaming.input: Implement and instantiate ConstantForceEffect runtimeclass stubs.
      windows.gaming.input: Implement IForceFeedbackEffect interface for ConstantForceEffect.
      windows.gaming.input: Add a type parameter to force_feedback_effect_create.
      windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.
      windows.gaming.input: Implement IForceFeedbackMotor_TryUnloadEffectAsync.
      ntdll: Use heap_validate_ptr in validate_block_pointer.
      ntdll: Simplify validate_block_pointer.
      ntdll: Simplify validate_large_arena.
      ntdll: Simplify validate_used_block.
      ntdll: Simplify validate_free_block.
      hidclass.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
      winexinput.sys: Clear the buffer passed to IOCTL_HID_GET_DEVICE_DESCRIPTOR.
      dinput: Store the user_format field inline in struct dinput_device.
      dinput: Return an HRESULT from hid_joystick_device_try_open.
      dinput: Rename This to device in dinput_device_alloc.
      ntdll: Remove unused QUIET/NOISY constants and parameters.
      ntdll: Use block helpers to iterate blocks in heap_validate.
      ntdll: Use next_block helper to iterate in heap_set_debug_flags.
      ntdll: Check that ptr is in committed blocks in find_subheap.
      ntdll: Use next_block helper in heap_reallocate.
      dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.PeriodicForceEffect tests.
      dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.RampForceEffect tests.
      dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.ConditionForceEffect tests.
      windows.gaming.input: Implement Windows.Gaming.Input.RampForceEffect runtimeclass.
      windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.
      windows.gaming.input: Implement Windows.Gaming.Input.ConditionForceEffect runtimeclass.
      mf/tests: Move WMA decoder aggregation tests from wmadmod.
      wmadmod: Remove unnecessary DLL.
      ntdll: Increase heap large block min size for sizeof(void *) == 8.
      ntdll: Fail to allocate large blocks if heap isn't growable.
      ntdll: Simplify the fallback case in heap_reallocate.
      ntdll: Create free block after updating the size in HEAP_ShrinkBlock.
      ntdll: Cleanup HEAP_ShrinkBlock and rename it to shrink_used_block.
      ntdll: Update block unused_bytes in shrink_used_block.
      dinput/tests: Remove IAsyncOperation reference count checks.
      windows.gaming.input: Always assume at least two force feedback axes.
      windows.gaming.input: Implement IForceFeedbackEffect_(get|put)_Gain.
      windows.gaming.input: Implement IConstantForceEffect_SetParameters(WithEnvelope).
      windows.gaming.input: Implement IRampForceEffect_SetParameters(WithEnvelope).
      windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope).
      windows.gaming.input: Implement IConditionForceEffect_SetParameters.
      dinput: Make sure converted direction values are always positive.
      ntdll: Ignore back pointer when validating free block pattern.
      ntdll: Use block helpers in subheap_notify_free_all.
      ntdll: Rename local variables in heap_reallocate.
      ntdll: Rename local variables in heap_allocate.
      ntdll: Rename HEAP_FindFreeBlock size parameter.
      ntdll: Use block size helpers in heap_reallocate.
      winebus.sys: Add support for PID effect gain.
      windows.gaming.input: Implement IForceFeedbackEffect_(Start|Stop).
      windows.gaming.input: Implement IForceFeedbackEffect_get_State.
      windows.gaming.input: Ignore IDirectInputDevice8_GetDeviceState failures.
      kernel32/tests: Mark activatableClass wrong xmlns test as broken on w1064v1909.
      combase: Use CRT memory allocation functions.
      combase: Lookup activatable class library in the activation context.
      ntdll: Mask block flags when computing HEAP_InsertFreeBlock size.
      ntdll: Set ARENA_FLAG_FREE flag in HEAP_CreateFreeBlock.
      ntdll: Move the main subheap after the free lists.
      ntdll: Return an entry pointer when looking for a free list.
      ntdll: Remove entries from the free list in HEAP_FindFreeBlock.
      ntdll: Cleanup HEAP_FindFreeBlock and rename it to find_free_block.

Stefan Dösinger (7):
      wined3d: Move clear box clipping to cpu_blitter_clear.
      wined3d: Separate mapping from data writing in surface_cpu_blt_colour_fill.
      wined3d: Prepare wined3d_format_convert_from_float for > 32bpp formats.
      wined3d: Add support for sysmem-clearing float32 formats.
      wined3d: Support CPU clear of float16 formats.
      wined3d: Mark some d3d9 formats as normalized formats.
      wined3d: Make normalized format handling more generic in wined3d_format_convert_from_float.

Sven Baars (1):
      d3dx10/tests: Disable a PreloadGlyphs test for d3dx10_34.

Torge Matthies (5):
      ntdll: Use correct output buffer size in RtlpNtEnumerateSubKey.
      ntdll: Calculate buffer sizes from registry structs correctly.
      win32u: Calculate buffer sizes from registry structs correctly.
      win32u: Query basic instead of full key information to get the LastWriteTime.
      msvcr120: Add tests for _StructuredTaskCollection.

Zebediah Figura (18):
      xslt: Use win32config.h from the correct directory.
      wineusb.sys: Mark transfer_cb() as LIBUSB_CALL.
      wineusb.sys: Avoid hard-coding ID string lengths.
      wineusb.sys: Trace the type in query_id().
      wineusb.sys: Expose composite device interfaces.
      wined3d: Trace bind flags in wined3d_texture_init().
      include: Constify the RAWINPUTDEVICE pointer parameter to RegisterRawInputDevices().
      shlwapi/tests: Fix a test failure with the UTF-8 code page.
      dinput: Store the device_format field inline in struct dinput_device.
      dinput: Factor out the dinput_device_init() call into dinput7_CreateDeviceEx().
      dinput: Rename dinput_device_init() to dinput_device_init_device_format().
      dinput: Return E_OUTOFMEMORY on allocation failure in hid_joystick_create_device().
      dinput: Allocate the dinput_device structure in the caller to dinput_device_alloc().
      dinput: Pass a single GUID pointer to hid_joystick_device_open().
      dinput: Pass the device instance directly to hid_joystick_device_(try_)open.
      quartz/systemclock: Use timeGetTime() to retrieve the current time.
      maintainers: Add a GStreamer section.
      maintainers: Add a Windows Media Format section.

Zhiyi Zhang (10):
      maintainers: Add myself to some sections.
      win32u: Fix a memory leak.
      include: Add D3DKMTQueryVideoMemoryInfo() definition.
      gdi32/tests: Add D3DKMTQueryVideoMemoryInfo() tests.
      winex11.drv: Open a Vulkan device for D3DKMTOpenAdapterFromLuid().
      gdi32: Implement D3DKMTQueryVideoMemoryInfo().
      wined3d: Move kernel mode adapter handle from wined3d_output to wined3d_adapter.
      dxgi: Implement dxgi_adapter_QueryVideoMemoryInfo() with D3DKMTQueryVideoMemoryInfo().
      wined3d: Fill fake adapter video memory usage.
      dxgi/tests: Test adapter video memory budget notification.

Ziqing Hui (6):
      d2d1: Add stubs for ID2D1EffectContext.
      d2d1: Implement ID2D1EffectContext_GetDpi().
      d2d1: Implement LoadVertexShader().
      include: Add defines for D2D1_PROPERTY_BINDING.
      d2d1/tests: Introduce create_factory().
      uuid: Add d2d1effectauthor.h.

--
Alexandre Julliard
[email protected]